How to run a successful DDR Tourney (One Format)

Note : A version of this guide is also available in Spanish (en espanol) here. Translated by "TheCK" of DDR Europe.

One of the things that people continue to ask on DDR boards all over the US is how to run a DDR tournament. There are good ways and bad ways. I am about to show you a way that is mainly accepted around the US as a fair way to run a tournament. Plus it is the most accepted format in major cities in Texas, including my area. This guide was originally created as to help out with all the fighting that has been going on about the European DDR tourneys being significantly different from US/Japan tournaments, but others can benefit from this as well.

NOTE: This tourney that I am describing will use the Perfect Attack system. If you want more info about other systems, please see the links at the very bottom of this guide. Also these rules can be used for In The Groove tournaments, but there are some differences, detailed in a separate FAQ. Link is at the end of this guide.

Let's see, how do we start?

Registration


Usually a morning time is when this starts, like when the arcade opens. People will pay their entry fees to the tournament host and they will get warm up time as well.

Always set a stiff cut off time, usually when qualifying is almost over. This is so that it is fair for those who show up on time. If you don't want to be left out of a tourney,

DON'T BE LATE!

Qualifying Song/Brackets


Everyone who has entered the touranment should do a qualifying song. Why? Because if you seed people randomly, you are more likely to have complaints that the good players face each other too early, which is not good. Good players want to be in a tourney longer, especially if they have traveled great distances. GOT IT?

Now, the actual qualifer. There is no specific recommendation for this song, it can be anything the tourney organizer wants. But please let's not make it a roughly hard song, like Max 300, or Sakura, etc... It should be something that everyone should be able to score well on, say a 6-7 footer, or something like that. If the tourney consists of players who can all play 8-10 footers, then you can make it an 8 footer.

Again, know the feet range of the players when determining this qualifer.

Can you have more than one song as the qualifer? Yes. Go right ahead, sometimes it helps for people to have more than one song, because it allows them to pick something they can do their best!

After everyone has qualified, the contestants will be placed in a bracket based on their total number of perfects (or in the case of people doing different qualifying songs, the percentage of perfects. Take the amount of perfects a player gets and divide by the total amount of steps in a song.)

Ok, so you need brackets. Well, I will link you to two such things.

16 Person Bracket
32 Person Bracket

(Note : You must have the adobe reader to view these files. There is a free one at adobe.com. Click here.)

Downloaded them? Good.

Now open them up and look at the center of the bracket. See the brackets with the numbers? Those are the seedings.

Arrange the players in the order of their total perfects or perfect percentage. For example:

Chris, John, Aaron, Bob

Chris - 320 perfects
John - 400 perfects
Aaron - 150 perfects
Bob - 200 perfects

The results are:
#1 seed - John
#2 seed - Chris
#3 seed - Bob
#4 seed - Aaron

And you would place them in the slot where the number is. #1 is always at the top of the bracket, and #2 is always at the way bottom. Place all other players in the bracket.

Byes : Sometimes, you will not be able to reach 16 or 32 players. If you have like 14 players, you can still do a tourney with a 16 player bracket! The top 2 players will receive byes into the second round. If you have 2 byes, write bye in the 15th and 16th seed. It will automatically lose a match, so move players up accordingly.

Fail to qualify : Other times, you may have a few more players than you need to make a bracket. Hence the qualifying song. Those that do not place in the top 16 or 32, depending on what you use, have failed to qualify and do not participate in the elimination rounds. I recommend that you do refund some of their money.

Notice! Double Elimination Bracket


The brackets I showed you are what we call double elimination brackets. That means that in these tourneys, no player is eliminated until they lose twice. I'll explain this in full while I am telling you how to run the actual portion of the tournament.

Elimination Rounds


Ok, everyone has been placed in the bracket. Great! Time to begin the tournament. Oh wait, you don't know how to run the actual tourney. Well, I will show you one way that is predominant in the US. Then I will explain a few other ways, and other modes of tourneys. This is the basic singles tech tournament, where players are tested on their accuracy in singles play.

Note : Another way to run the elimination rounds is with the card system, which seems to be gaining more and more acceptance around the US. For this, scroll down to the links below.

When a match is about to start, the first two players will get on the game. Each match should be at least 2 or 3 songs, depending on what style you are playing (more on this in a minute).

The choice of side is usually decided by each player. If they cannot decide, flip a coin, rock paper scissors, etc.

The high seed will get the choice of whether they want to pick the first or second song. The player who does not pick the song, picks the difficulty. Now as for options, they may or may not be able to be picked, more on this in a moment.

After the players have completed the song, the results screen will come up. The tournament host will write down the amount of perfects that each player got on that song.

In the second song, the same thing happens, only that the roles are reversed (Player that picked the first song picks the second song's difficulty, and player that picked the first song's difficulty picks the second song.)

In the third song (if necessary, again, I'll explain this in a minute) the roles can be the same for the 1st song, or, and this is highly recommended, use the roulette or random function and have a difficulty set before the match. If your machine does not have random or roulette, let the host pick the song in some way.

Who wins the match? Well, there are two styles of play.

Cumulative style: The match lasts 3 songs, no exceptions. Perfects are added up. Most perfects at the end of the 3 songs will win the match. If both players have the same amount of perfects at the end of the match, then the two players will play another song, usually selected at random, to break the tie.

Fighting Style: The match will last a minimum of 2 songs. Perfects are added up after each song. The player with the most perfects at the end of a song gets a point. The player that reaches two points first, is the winner. If a player wins the first two songs of a match, that person is the winner and a third song is not played. If there is a tie after a song, both players receive a half-point. Once again, after 3 songs, if the players have the same amount of points, then a tiebreaker song is played.

Options and other notes


Speed Mods: Allow players to pick their own speed mods. That allows everyone to do their best.

Turn modifiers: These are left, right, mirror, shuffle. Usually these are not allowed, but can be used as long as both players have the same turn modifier.

Other prohibited modifiers: Little (Why would you even put this on?), No Freeze (Everyone should be able to hit the freezes, even though they have no bearing on the scoring, hey, it's part of the game)

Solo modifier: This is a little controversial. In Max-Extreme, there is a bug in which if one player picks solo, then the other player has to use it as well. This modifier colors the arrows brighter, and distinctly shows what beat the notes run. You can prohibit this modifier all together, or allow it if both players consent.

Rest of the modifiers are allowed to be chosen individually.

Other Notes


One song rule - This rule is strongly recommended. It prohibits a player from picking a song more than once in the entire tournament. For example, if I pick So Deep in the first round of the tourney, I cannot pick it again the rest of the tourney. It means players will have to formulate a strategy to what songs they may pick, as they can't use one song to beat everyone out.

Picking song twice in the round - Never allow this. End of story.

Restricting Difficulties - Usually when a tourney progresses, difficulties are usually restricted, as the players that are left are the best. You may restrict them all the way to heavy/oni only, usually that is saved for the finals. Up to the organizer.

How to use the brackets


Ok, so look at the brackets again. Now where do you write the people in when they lose or win? Simple. When they win, you move them to the right. When they lose:

In the first round, the losers are simply put in the bracket on the left side.

In other rounds : If you look at one of the later rounds (not the first round) you will see a letter and a number. (A1, A2, etc.) Now look to the left of the bracket. See the "Loser of ..." underneath some of the slots? The loser will go there. It's simple match up. For example, let's take the 2nd round of the winner's bracket at the very top, where the winner of the 1 vs. 16 seed faces the winner of the 8 vs. 9 seed. Let's say the winner of the 8-9 seed has won the match. See the A1? Go to the left of the bracket, and find the "Loser of A1" slot. Put the lsoer in that slot. Do the same for the others.

Again, anyone who loses in the left side, is eliminated from the tournament, since they have lost twice.

Placing


1st Place : Champion, or player who wins in the finals. That person is the only contestant not to lose twice in the tourney before the others do.
2nd Place : Runner Up, or player who lost in the finals. That person is the last contestant who loses twice in the tourney.
3rd Place : Player who lost in the loser's bracket finals.
4th Place : Player who lost the match before the loser's bracket finals.

In closing, once again, this is only one way to run a tourney, but it is one of the most successful ways to run a ddr tourney. Good luck!


FAQ (Frequently Answered Questions)

In The Groove Tournament FAQ (Based on tourneys already done)
Card System (Alternate way to do elimination rounds)
Triple Threat Matches
Scoring systems in detail
Challenge Mode Event
Oni/Nonstop Events
Doubles Tournament
How long does a tourney last?

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